Troubleshooting
import { Aside } from ‘@astrojs/starlight/components’;
Skills not installed after opening the editor
Section titled “Skills not installed after opening the editor”Run setup manually:
python Plugins/BlueprintAI/setup.pyIf setup runs but skills are still missing, check that the target AI service is installed and that BlueprintAI can locate its configuration directory. Run with verbose output:
python Plugins/BlueprintAI/setup.py --verbose“No CLI output” or empty response from the AI
Section titled ““No CLI output” or empty response from the AI”The AI tried to run an operation but got no response. Common causes:
- Editor not found — BlueprintAI could not locate the Unreal Engine installation. Check that UE 5.7+ is installed and that
Scripts/utils/paths.pycan resolve the engine path. - Python plugin disabled — ensure
PythonScriptPluginis enabled in your project. - Port conflict — BlueprintAI uses UDP port 6776 for remote execution. Check nothing else is using that port.
Run the schema command to test basic connectivity:
python Plugins/BlueprintAI/Scripts/cli.py schemaCompilation errors after an operation
Section titled “Compilation errors after an operation”The AI receives the full compiler error and usually corrects itself. If it cannot, inspect the asset manually in the editor. Common causes:
- A referenced class or asset does not exist at the specified path
- A function signature mismatch (parameter type changed elsewhere in the project)
- A node was wired to an incompatible pin type
”Domain not available” for Enhanced Input / Control Rig / State Trees
Section titled “”Domain not available” for Enhanced Input / Control Rig / State Trees”These domains require optional engine plugins. Go to Edit → Plugins and verify:
- Enhanced Input:
EnhancedInputplugin enabled - Control Rig:
ControlRigandRigVMplugins enabled - State Trees:
StateTreeplugin enabled - Common UI:
CommonUIplugin enabled
After enabling plugins, restart the editor.
Operations succeed but the asset looks wrong
Section titled “Operations succeed but the asset looks wrong”Use the inspect command to verify the actual state of the asset:
python Plugins/BlueprintAI/Scripts/cli.py inspect /Game/MyAsset/BP_ExampleThen ask the AI to describe what it sees versus what was expected. This gives the AI the context to issue corrective operations.
The editor opens but hangs during an operation
Section titled “The editor opens but hangs during an operation”BlueprintAI runs operations in commandlet mode. If the commandlet hangs:
- Kill the
UnrealEditor.exeprocess - Delete
Saved/Autosaves/if the project was left in a partial state - Re-run the operation
If hanging persists, check Saved/Logs/ for the last commandlet log for error details.