Physics & Materials
Blueprint AI configures a project’s physics: custom collision channels and presets, the physics project settings, the physical-surface registry, and the physical material assets that index into it.
Collision channels & profiles
Section titled “Collision channels & profiles”Add a collision object channel called Interactable defaulting to Block Add a collision trace channel called LineOfSight defaulting to Block Add a collision profile InteractableProp set to QueryAndPhysics, object type WorldDynamic, overlapping Interactable and blocking LineOfSight Describe the collision settings
Physics settings & surfaces
Section titled “Physics settings & surfaces”Set the default gravity Z to -1300 and enable substepping with 6 max substeps Register physical surfaces Flesh, Metal, and Wood Describe the physics settings
Physical materials
Section titled “Physical materials”Create a Physical Material called PM_Ice in /Game/Physics Set its Friction to 0.05, Restitution to 0.1, and Density to 0.92 Set PM_Ice’s SurfaceType to Ice and tune its destruction Strength sub-struct Create a Chaos Physical Material called CPM_Rubber with high friction Create a Physical Material Mask called PMM_Terrain and assign its mask texture