AI Service Setup
import { Aside, Tabs, TabItem } from ‘@astrojs/starlight/components’;
BlueprintAI installs a skill file for each AI service it detects on your machine. A skill file tells the AI assistant what BlueprintAI can do, when to use it, and how to call it.
Skill installation runs automatically the first time you open the editor after installing the plugin. You can also run it manually:
python Plugins/BlueprintAI/setup.pySupported services
Section titled “Supported services”BlueprintAI installs a skill at ~/.claude/skills/unreal/SKILL.md. Claude picks it up automatically on next launch.
To reinstall for Claude only:
python Plugins/BlueprintAI/setup.py --service claudeBlueprintAI writes an MCP server configuration that Cursor loads from its standard config location. Restart Cursor after installation.
python Plugins/BlueprintAI/setup.py --service cursorBlueprintAI installs a skill at the standard Copilot extensions directory. Reload the window in VS Code after installation.
python Plugins/BlueprintAI/setup.py --service copilotBlueprintAI writes configuration to Windsurf’s standard plugin directory.
python Plugins/BlueprintAI/setup.py --service windsurfBlueprintAI installs a skill compatible with Codex’s function-calling interface.
python Plugins/BlueprintAI/setup.py --service codexUninstalling
Section titled “Uninstalling”To remove all installed skills:
python Plugins/BlueprintAI/setup.py --uninstallHow skills work
Section titled “How skills work”A skill file is a short document that describes BlueprintAI to the AI service. It contains:
- Trigger conditions — when the AI should use BlueprintAI (e.g. “when the user asks to create or modify a Blueprint”)
- Available operations — a summary of what the CLI can do
- Usage instructions — how to call the CLI, format JSON, and handle errors
The AI reads the skill file at the start of each session. When you ask it to do something Blueprint-related, it knows to use BlueprintAI instead of trying to write Python or C++ directly.