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Groom & Hair

Blueprint AI authors the hair and fur asset pair: the Groom asset and the Groom Binding that projects a groom onto a target skeletal mesh.

Create a Groom asset called GR_Hair in /Game/Characters Set its interpolation and LOD settings on GR_Hair from this JSON Describe the groom asset GR_Hair to see its hair group and LOD counts

Create a Groom Binding called GRB_Hair binding GR_Hair to SK_Head Set the matching section and interpolation-point count on GRB_Hair Describe the groom binding asset GRB_Hair